Rendu gaussien basé sur le ray tracing pour les réfractions et réflexions H/F
... . Drettakis, 3D Gaussian Splatting for Real-Time Radiance Field Rendering, ACM ... et al., Relightable 3D Gaussian: Real-time Point Cloud Relighting with ...
... . Drettakis, 3D Gaussian Splatting for Real-Time Radiance Field Rendering, ACM ... et al., Relightable 3D Gaussian: Real-time Point Cloud Relighting with ...
... . (2023). 3d gaussian splatting for real-time radiance field rendering. ACM ... Zhou., K., 2024. RTG-SLAM: Real-time 3D Reconstruction at Scale ...
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